MTG – Start Playing Standard for $100 with Cycling Drakes for Magic: The Gathering

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Cycling Drakes
4x Attune with Aether
4x Blossoming Defense
4x Botanical Sanctum
4x Censor
4x Curator of Mysteries
4x Dissenter’s Deliverance
2x Drake Haven
4x Enigma Drake
2x Forest
4x Hieroglyphic Illumination
2x Island
4x Magma Spray
2x Mountain
4x Sheltered Thicket
4x Spirebluff Canal
4x Sweltering Suns
4x Wandering Fumarole

–Sideboard–
4x Dispel
1x Drake Haven
4x Harnessed Lightning
4x Manglehorn
2x Release the Gremlins

Now that Felidar Guardian is banned, we can have fun with Standard again, and the perfect place to start is Cycling Drakes!

Cycling Drakes is an ideal deck for breaking into the Standard format, whether for the first time or as a returning player. While it might not win you a pro tour the deck is tough enough to hold its own at Friday Night Magic, and that’s no bluff. Let’s take a look!

The namesake of the deck is Drake Haven, an enchantment for 2 and a blue that reads: Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.

The deck obviously runs a lot of cyclers, a powerful ability on its own, and the deck itself has 2 plans for success:

Resolve a Drake Haven, possibly on turn 2, and cycle through your cards while using using control spells to, surprise surprise, control the board.

Or aggressively cycle and, even without the Drake Haven, play the enigma drake for a giant flying beatdown, using blossoming defense to protect it.

Enigma Drake is a flyer for 1 and a red and a blue whose power is equal to the number of instant and sorcery cards in your graveyard.

So dumping tons of instants and sorceries into our graveyard through cycling is a permanent pump up for drake, an early threat that we can help defend with blossoming defense.

Music Courtesy of:
“Vintage Education” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/