How To Irritate Magic: The Gathering Players at Commander: Zo-Zu The Punisher EDH

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Commander: Zo-Zu The Punisher
1 Akki Blizzard-Herder
1 Ankh of Mishra
1 Blood Moon
1 Burning Sands
1 Burnished Hart
1 By Force
1 Chaos Warp
1 Charmbreaker Devils
1 Coldsteel Heart
1 Commander’s Sphere
1 Crucible of Worlds
1 Darksteel Citadel
1 Darksteel Ingot
1 Detritivore
1 Dingus Egg
1 Dwarven Blastminer
1 Dwarven Driller
1 Dwarven Miner
1 Epicenter
1 Extraplanar Lens
1 Field of Ruin
1 Fire Diamond
1 Firebrand Archer
1 Furnace of Rath
1 Ghost Quarter
1 Gilded Lotus
1 Harsh Mentor
1 Heartless Hidetsugu
1 Hellkite Tyrant
1 Icefall
1 Impending Disaster
1 Insurrection
1 Invader Parasite
1 Iron Myr
1 Keldon Firebombers
1 Kiki-Jiki, Mirror Breaker
1 Koth of the Hammer
1 Lightning Greaves
1 Manabarbs
1 Mind Stone
1 Mine Layer
1 Molten Rain
26 Mountain
1 Mycosynth Lattice
1 Myriad Landscape
1 Neheb, the Eternal
1 Obliterate
1 Pillage
1 Price of Progress
1 Reforge the Soul
1 Reverberate
1 Roiling Terrain
1 Ruby Medallion
1 Ruination
1 Seismic Strike
1 Shatterstorm
1 Sol Ring
1 Solemn Simulacrum
1 Stranglehold
1 Strip Mine
1 Sulfuric Vortex
1 Swiftfoot Boots
1 Tectonic Break
1 Tectonic Instability
1 Thran Dynamo
1 Tremble
1 Valakut, the Molten Pinnacle
1 Vandalblast
1 Viashino Heretic
1 Wake of Destruction
1 War’s Toll
1 Wheel of Fortune
1 Wildfire
1 Zealous Conscripts

Zo-Zu the Punisher is a Commander made for irritating your opponents to no end.

He does not tolerate fun.

The deck is quite fantastic to play, because it is designed quickly bring your opponents to a state of pure frustration, using all variety of red punishment spells and a heavy bevy of land destruction. But it isn’t just designed as a game stalling, misery deck, rather, Zo-Zu can accelerate games to their conclusion quite quickly, and that conclusion can have the skilleed Zo-Zu pilot come out on top. But even if you do lose, your opponets will be so frustrated and so unhappy that their victories will be hollow as the modern format. Spendid, simply splendid.