Dead Guy Ale – A Most Interesting Legacy Deck For The Most Interesting Magic: The Gathering Players

A Guide To Legacy Food Chain:
How To Build Legacy Aluren:

Special thanks to Jeff Hoogland. Watch gameplay of Jeff piloting Dead Guy Ale here:

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Land (23)
1x Horizon Canopy
1x Karakas
4x Marsh Flats
2x Plains
3x Scrubland
1x Shambling Vent
4x Swamp
4x Verdant Catacombs
2x Wasteland
1x Windswept Heath

Instant (4)
4x Swords to Plowshares

Sorcery (14)
2x Collective Brutality
2x Council’s Judgment
2x Inquisition of Kozilek
2x Lingering Souls
4x Thoughtseize
2x Toxic Deluge

Artifact (3)
1x Batterskull
1x Sword of Feast and Famine
1x Umezawa’s Jitte

Creature (12)
4x Dark Confidant
4x Stoneforge Mystic
4x Tidehollow Sculler
Planeswalker (4)
1x Gideon of the Trials
3x Liliana of the Veil

Sideboard (15)
1x Batterskull
1x Council’s Judgment
1x Ethersworn Canonist
1x Containment Priest
1x Gideon, Ally of Zendikar
1x Grafdigger’s Cage
2x Rest in Peace
4x Surgical Extraction
2x Thalia, Guardian of Thraben
1x Kaya, Ghost Assassin

Deadguy Ale is a midrange deck with disruptive elements in the Legacy format.

At the core of our deck are the powerful threats Stoneforge Mystic and Dark Confidant.

Dark Confidant is a must answer threat that generates card advantage every turn until he is removed. He provides a steady stream of disruption while also attacking our opponent.

Stoneforge Mystic generates card advantage when it comes into play and provides utility in the form of an equipment toolbox.

When we are playing against opposing creature decks we can fetch up Umezawa’s Jitte to help our creatures win in combat and kill their smaller creatures.

When we are playing against a combo or control deck and need to attack their hand we can search up Sword of Feast and Famine.

When we are looking to buffer our life total and close a game out quickly we can search up Batterskull.

We supplement our must answer threats with a variety of disruption. Tidehollow Sculler not only interrupts our opponent’s plans, but also applies pressure to their life total.

Ideally we will precede one of our threats with a one mana discard spell such as Inquisition of Kozilek or Thoughtseize.

Against combo decks we can take away their key cards with our efficient disruption and against interactive decks we strip away their removal so our Stoneforge Mystic or Dark Confidant can live to take over the game.

When six pieces of one mana discard and Tidehollow Sculler are not enough to strip our opponent’s hand clean, we supplement our disruption further with two copies of Collective Brutality.

Because we lack tools like Brainstorm to provide card selection, having a card that is flexible like Collective Brutality is valuable. When we do not need a discard spell Brutality can act as a removal spell for format stables such as Deathrite Shaman and Delver of Secrets.

Collective Brutality helps generate tempo against faster decks like Burn or Elves by allowing us to trade two cards for two other cards for just two mana, letting us turn a card we would normally die with in our hand into a useful resource.

For removing larger threats we have four copies of Swords to Plowshares. It is hard to beat the efficiency of removing almost any threat for just a single mana. Because our deck is fairly grindy we generally do not care about giving our opponent a few extra points of life. Also keep in mind that we can plow our own creatures in a pinch if we need some extra life against an aggressive deck.

We round out our main deck with some grindy threats in Gideon of the Trials, Liliana of the Veil, and Lingering Souls.

Gideon of the Trials is a fantastically flexible card. Against other decks with creatures it can act as a pseudo removal spell that encourages our opponent to extend into our Toxic Deluge. Against some combo decks, like Storm, Gideon’s emblem acts as a form of disruption that our opponent needs to answer before they can combo kill us.

Music Courtesy Of:
“Vintage Education” Kevin MacLeod (
Licensed under Creative Commons: By Attribution 3.0

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