A Beginner’s Guide To Dominion (for Magic: The Gathering Players)

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Dominion is often cited as a great game for magic the gathering players, and with good reason. It’s a deck building game, and it scratches the same itch as deck building in magic: given these cards, what’s the best deck I can build? What synergies and combos are present, and how do I deal with my opponent’s plan? Dominion wraps the experience up into a repeatable game, where you start with a basic deck and cycle through it, adding and removing cards, until you can buy expensive victory cards or find some other win condition. Dominion has spawned dozens of imitators, but it remains the king of deck building games, with more depth and balance than the rest.

Much like with Magic, cards have a name at the top, below that some art, and then a text box with what the card does. At the bottom center is the card type, in this case Action, and in the bottom right is a set symbol. The bottom left is the card’s cost, the number of coins required to buy it.

Treasure cards are the basic source of money, somewhat analogous to lands, although you use money to buy cards rather than to play them. In the bottom left is the cost, and then somewhat confusing the amount of money produced is duplicated in the center, top left, and top right. This silver costs 3 coins, and produces two coins when played.

Victory cards are how you get victory points, and whoever has the most victory points wins the game. Once again the cost is in the bottom left, and the victory points given is in the laurel wreath in the center. Victory cards do nothing at all during the game and provide some dead weight you have to work around.